Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Tuesday, January 14, 2020

Progressive Adoption of IoT and Automation Impels the Growth of the Machine Learning As a Service (MLaaS) Market

Meticulous Research® – leading global market research company is researching on machine learning as a service market titled “The Global Machine Learning as a service Market by Component (Software, Services), End-User (Aerospace & Defence, IT & Telecom, Energy & Utilities, Public Sector, Manufacturing, BFSI, Healthcare, Retail, Others), Organization Size (Large Enterprises, SME), Application (Marketing & Advertising, Fraud Detection, Digital Security), and Region - Global Forecast to 2025”.
The increasing rate of adoption for IoT and automation systems in industries is expected to drive the growth of global machine learning as a service (MLaaS) market. Improving customer experiences by strengthening sales and marketing with greater insights is one of the primary catalysts driving the machine learning adoption today. Several industrial automations are driven by billions of connected devices. Owing to IoT, smart and connected technologies have increased the pace of data that is being created, exponentially. Thus, industries are finding opportunities to explore this data and devise new solutions in order to improve the existing infrastructure and operating efficiencies. Thus, the increased adoption of automation in all business segments and constant innovation in automated technology that aids to reduce the time and overhead expenses supports demand for machine learning as a service across the globe.
Small & Medium Enterprises to Record the Highest Growth rate during the Forecast Period
Based on organization size, small & medium enterprises segment is expected to grow at the highest CAGR in the machine learning as a service market during the forecast period. MLaaS provide dynamic data for flexible, responsive, and customer-focused small & medium enterprises as per their preference. MLaaS provide an opportunity for SMEs to dip their toes into using analytics in their day to day operations and thus increase their efficiency.
Network Analytics and Automated Traffic Management Application of the Machine Learning as a Service Market is projected to Grow at the Highest CAGR during the Forecast Period
Based on application, network analytics and automated traffic management application are expected to grow at the highest CAGR during the forecast period as machine learning is considered as a pivotal tool for network analytics and automated traffic management. Large amounts of cross data are generated through network infrastructure on an everyday basis. With the advent of big data analytics, it has become possible to apply network-rich metrics to supply unmatched understanding into the IT infrastructure.
Asia-Pacific: The Fastest Growing Regional Market
Geographically, North America dominated MLaaS market in 2018. The factors such as rapid market penetration and presence of large number of players are driving the market growth. However, APAC market is estimated to grow at the highest CAGR between 2019 and 2025. The growth of this market is mainly attributed to increase in the number of start-ups and shifting focus towards atomization and positioning of new technologies to reduce the costs.
Key Players
The key players operating in the global MLaaS market are Google Inc. (U.S.), Microsoft Corporation (U.S.), FICO (U.S.), BigML, Inc. (U.S.), Amazon Web Services (U.S.), Ersatz Labs Inc. (U.S.), Yottamine Analytics (U.S.), Predictron Labs Ltd. (U.K.), H2O.ai (U.S.), IBM Corporation (U.S.), and Hewlett Packard Enterprise (U.S.).
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Wednesday, June 19, 2019

Global Healthcare Gamification Market To Reach USD 3,780.6 Million By 2022


The global Healthcare gamification market will increase at a CAGR of 54.7% from 2017 to 2022 to USD 3,780.6 million by 2022, driven by growing technological advancements, rising use of smartphones, changing lifestyle, increasing  digitalization, and growing focus on wellness at the workplace.    
Healthcare gamification market

The conception of the term gamification has drawn the attention of many non-gaming industries, including education, retail and consumer goods, entertainment, media and publishing, travel and logistics, banking and financial services, and healthcare. In the healthcare sector, gamification is one of the innovative ways to motivate people to influence personal health behavior. The design principles of computer games to healthcare solutions help to influence patient behaviour in order to attain better health. It also helps to promote employee training and procedural learning. This makes healthcare more personalized and user-centric, providing motivation and creating an engaging experience.
The successful application of gamification has been reported within many health applications such as fitness management, medical training, medication management, physical therapy, and others. This study analyzes the healthcare gamification market for these applications. The global healthcare gamification market is further segmented by product (Enterprise-based Solutions and consumer-based solutions), and geography (North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa). Fitness management application segment holds the largest share in the global healthcare gamification market and is expected to grow at a healthy CAGR in the forecast period, driven by the various technological advancements, increasing penetration of smartphones, tablets, and other mobile platforms; rising focus on patient-centric healthcare delivery; and changing lifestyle and thereby growing focus on the overall fitness.
North America commanded the major share of the global healthcare gamification market and is expected to grow at a significant pace in the coming years. Asia Pacific region also shows a substantial growth in the gamification healthcare market primarily due to the growing population, especially in India and China; increasing adoption of smartphones, and growing gamification and creative innovation initiatives in the region.
The prominent players in the global healthcare gamification market are Microsoft Corporation, Under Armour Inc., Strava Inc., Adidas AG, Apple Inc., FitBit Inc., Jawbone, Nike Inc., Google Inc., Ayogo Health Inc., Rally Health, Inc., Badgeville, Inc., Hubbub Health Inc., Welltok, Inc., Akili Interactive Labs, Inc., Bunchball,  Fitocracy, EveryMove Inc., SuperBetter, LLC, Syandus Inc., Mango Health, Medisafe Inc., Reflexion Health Inc.,  Respond well (a part of Zimmer Biomet), and others.
Key questions answered in this report:
  • Which are the high-growth market segments in terms of gamification products, applications, and regions?
  • What is the historical market for healthcare gamification across the globe?
  • What are the healthcare gamification market forecasts and estimates from the period 2015-2022?
  • What are the major drivers, restraints, and opportunities in the global healthcare gamification market?
  • Who are the major players in the global healthcare gamification market and what percentage of share do they hold in global gamification market?
  • What are the recent developments in the global healthcare gamification market?
  • What are the different platforms developed by the major players in the global healthcare gamification market?
  • How are the various gamification platforms helping users to stay fit and to tackle life problems?
  • What are the geographical trends related to gamification and high growth regions/ countries?
  • What are the local emerging players in the global healthcare gamification market and how do they compete with the global players?
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